AMD and Pixelux to work together on OpenCL acceleration for Digital Molecular Matter engine

Posted by Tony DeYoung on September 17, 2009

pixelux and AMD team upPixelux’s Digital Molecular Matter engine is used to simulate real-world materials in real-time 3D applications. Unlike rigid body physics systems, the DMM engine models the stress within objects, allowing deformation and fracture to occur naturally with all the subtle details the eye expects in physically simulated scenes.  For example, tag something as being made out of wood, and it will bend, splinter and snap like real wood. Tag it as glass and it’ll shatter into tiny bits. Tag it as stone…, etc.  Importantly, because everything is calculated on the fly, you’ll never see exactly the same action twice.

The DMM engine became well known for its use in the Star Wars: The Force Unleashed game, and is considered a serious game changer in 3D simulation and gaming.

In any case, I am not certain of the origins or validity of this story, but bsn is reporting (and now propagated to Khronos.org) that Pixelux will work closely with AMD in order to push OpenCL CPU+GPU acceleration of its Digital Molecular Matter Engine, and the platform of choice is AMD Opteron with ATI Radeon 5800 series and FirePro graphics cards.

Along with the other AMD DCC related announcements and developments (e.g. MachStudio ProEyefinity), this is a very exciting trend.

Comments

There are no comments for this entry yet.


Add your comment

Note: All comments are moderated for spambots so there will be a posting delay.
Your email address will not be published.

Anti Spam: Please enter the word you see in the image below:



Close