Commenting on: OpenGL 3.3 & 4.0 breathe new life into existing graphics hardware and pave the way for next gen GPUs

Posted by Nick Haemel on March 11, 2010

Khronos and the OpenGL ARB have made an unprecedented move by releasing two new versions of OpenGL along with two new versions of the OpenGL Shading language all simultaneously. The specs are available here - OpenGL 3.3 , GLSL 3.3, OpenGL 4.0 and GLSL 4.0. This release announced at GDC breathes new life into existing graphics hardware and also paves the way for the next generations of GPUs.

Why two core specs and two language specs at once? OpenGL 4.0 and GLSL 4.0 enables access to new hardware such as the AMD HD5000

Tags: 3D, OpenGL
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