Real-time ambient occlusion in MachStudio Pro - SIGGRAPH 2009
Demo of manipulating the ambient occlusion (AO) in a complex animation scene in real-time. These are not pre-baked passes. It is AO (as well as HDR cameras, shadows, Depth of Field, etc) calculated in real-time in MachStudio Pro using the FirePro V8750 GPU.
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